In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
instead of yours.
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俯身下瞧,正在解冻的泥土有些湿润,颜色深了一层,显出大地有了不易察觉的脉动。树根周边,几针鹅黄的纤弱到让人心疼的草尖,正顶开碎土,探出一点小芽。那嫩黄,是生命最初的颜色,亮亮的、怯怯的,纯粹得不染一丝尘埃。它们被微风一逗,便颤巍巍的,像是要笑,又像是害羞,最后终于奋不顾身地破土上冲。。业内人士推荐服务器推荐作为进阶阅读
motivated!) could probably "tap" the ATM's network connection and issue it